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About Hi and welcome to my online portfolio! From acrobatic platformers to the narrative-driven, puzzle-oriented gameplay, from original IP to multimedia blockbuster franchises, I have experience with meeting a wide variety of design needs across many genres and have the ability to carry level design from the first sketches to the final boxed product. I am involved in every stage of the production process, from writing level proposals and creating prototypical art assets, to producing first-playable versions, to coordinating with other departments to ensure a polished final product, maintaining clear documentation throughout. I'm also an experienced gameplay scripter, accustomed to all aspects of the discipline including AI placement and behavior, event scripting, memory management, and bug finding/fixing. Quickly learning new applications and scripting languages comes naturally to me, and I have experience with many other facets of development including sound design, UI design, animation scripting, writing (both technical and creative) and quality assurance. You'll find I'm a personable worker who welcomes input, does his research, liaises well with other departments, understands the importance of maintaining flexible design, and is dedicated to making every game the best it can be. If you have any questions at all, feel free to e-mail me, and I will get back to you as soon as I can. Thanks for your time!
-Ken
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